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Bloodborne fanart

Bloodborne is probably my favorite game. I love everything about it. So, I used all my current knowledge to create this piece. I want to explore new art styles and techniques, as I keep discovering so many talented artists who inspire me. This led me to the idea of making a dynamic shot of a boss fight.

I used ZBrush to sculpt Ludwig, although in the end, I only kept his leg. I also created some flesh stacks. The hunter is a posed mannequin. For the environment, I made pillars, stairs, and walls, but I didn’t go too far since I wanted to focus on the characters.

This is surely my most advanced piece so far, but I want to improve even more, so I’ll be working on similar projects from now on. I should start by learning Blender, as it might be more efficient for what I’m aiming for.

close up

close up

Ludwig close up

Ludwig close up

hunter close up

hunter close up

process

process