Bloodborne is probably my favorite game. I love everything about it. So, I used all my current knowledge to create this piece. I want to explore new art styles and techniques, as I keep discovering so many talented artists who inspire me. This led me to the idea of making a dynamic shot of a boss fight.
I used ZBrush to sculpt Ludwig, although in the end, I only kept his leg. I also created some flesh stacks. The hunter is a posed mannequin. For the environment, I made pillars, stairs, and walls, but I didn’t go too far since I wanted to focus on the characters.
This is surely my most advanced piece so far, but I want to improve even more, so I’ll be working on similar projects from now on. I should start by learning Blender, as it might be more efficient for what I’m aiming for.